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Digimon World (1999) Iceberg


The Japanese box art for Digimon World. The game was first released in Japan on January 28, 1999, with international versions releasing between 2000-2002.

Date of most recent update: 27/03/2025; addition of the following entries: Greymon boss battle (Layer 1), Mega-level Digimon are absent from the game (Layer 2), Digitamamon Restaurant glitch (Layer 4) and Omnimon hoax (Layer 5).

Number of entries on page, as of most recent update: 51

Digimon World on the PlayStation is one of my most sentimental and important pieces of media. Having first played the game as a larvalkit, I was thoroughly enchanted by its wonderful cosy feel, the rewarding (if quite often annoyingly cryptic, and at times cruel) evolution system and just immersive atmosphere of the strange world it takes place in.

I have (for quite some time now) wanted to put together an iceberg chart for the game, detailing some of the delightfully strange and outright mysterious aspects of it. I have now finally done so!

Please note that this iceberg chart and page may still be subject to updates or revisions (unless stated otherwise, of course), so if I am missing a topic that would be fitting for the iceberg, it may yet be added. If I have made any errors in the information presented, please do let me know!


If you require an explanation of the iceberg chart format, it is briefly summed up as a diagram listing specific topics about a specified subject, which arranged into layers. As the list and indeed layers descend (with the highest layer being the sky above the iceberg, or the very tip of the iceberg), the topics discussed will typically become more obscure, speculative and sometimes darker (with the very bottom layers often being presented as the base of the iceberg or the murky waters below it).

The same principles apply to this iceberg chart about Digimon World. Do note that this iceberg chart will only concern the original first game, meaning there will not be any discussion of topics related to any of the other games in the series (not that Digimon World 2, or indeed 3/2003 and 4 actually have much to do with the first game at all, of course...)

If are you are ready, join me below as I excitedly make bugfox noises about one of my very favourite pieces of media!

Do be warned that spoilers will be disussed below, so if you have not played Digimon World and wish to remain spoiler-free if intending to play it, do not proceed further.

Layer 1


Tanemon's meat farm

From the start of the game, the Player will find a farm around the back of Jijimon’s House, ran by the heterotrophic plant Digimon Tanemon. As the name for this entry would suggest, Tanemon provides pieces of meat on the bone for the Player to feed to their Digimon…which happen to grow from the soil. Given the nonchalantness of Tanemon when the Player character initially expresses disbelief at this, it is very much implied meat growing from the ground is a everyday, mundane fixture of life in the Digital World!



Yuramon's rumours

One of the very few remaining residents of File City at the start of the game, Yuramon is a seed-like Fresh-level Digimon that sits near Jijimon’s House from the morning until the late afternoon. As the game progresses, the Player will need to speak to Yuramon to activate certain in game events, which Yuramon conveys to the Player in the form of rumours. A classic example amongst fans of the game is when Yuramon tells the Player at an early point in the game about a supposed invisible bridge leading into the Great Canyon area (which turns out to be completely true!).

Greymon boss battle

The subject of this entry is rather infamous to anybody who has played Digimon World, even if not for a particularly long period of time. Once the Player accrues at least 15 Prosperity Points and speaks to Jijimon after doing so, the Player will be ambushed by a Greymon immediately upon leaving Jijimon's House. The Greymon states he had been tracking down the Player and demands to battle, which of course takes place immediately. The reason this is so infamous is because the sheer abruptness of this battle and the fact that Greymon can be quite a formidable opponent, even if the Player has a relatively strong Champion-level Digimon (though even some Ultimate-level Digimon may falter in battle against him, if unprepared). I must admit that I do remember the sheer terror I felt when playing this game as a larvalkit and suddenly being ambushed by Greymon!

Notably, I have heard that in some regional versions of the game, this event can allegedly leave the player in a rather hellish softlock; given that the Player and their Digimon always spawn back at Jijimon's House following their Digimon losing a heart through being defeated in battle (or through illness), this would therefore entail the Player being unable to leave Jijimon's House without initaiting the boss fight. It could potentially worsen if the Player's Digimon loses all three of their hearts and dies, after which the ensuing Digitama would then be caught in an endless loop of being killed by Greymon. I have not experienced this myself in the European PAL release of the game, so this presumably may be an issue with the NTSC/North American version of the game (if not and/or other regional versions). Supposedly however, if the Player has an Auto Pilot in their inventory, they can use it to warp to the exterior of Jijimon's House, without triggering the event and indeed the ensuing softlock.


Mutant Champion-level Digimon

There are three Champion-level Digimon that the Player's Digimon can evolve into as the product of mutation, caused by negligent or poor care. These three Digimon are: